SeedcraftGames
Seedcraft Games

Tick Down

Letters, numbers and conundrums, against the clock and the CPU.

LaunchedAndroid
Get it on Google Play
The Tick Down home screen, with Play, Daily Challenges and a Novice rank badge
A letters round: nine tiles, a ten second clock, and a button to bank the best word so far
A numbers round: reaching a target of 929 from six numbers using add, subtract, multiply and divide
The final conundrum round: one scrambled nine-letter word and a buzz in button
Choosing a game: three, five, seven or eleven rounds, at easy, normal or hard difficulty
The daily challenge: three seeded puzzles, a day streak, and a clean sweep bonus for finishing all three
The trophy room, showing eight of eighty one trophies earned and the next one in progress
The results screen: a final score of 590, a bronze medal, and the score set against the CPU

Tick Down is a brain game built around one honest pressure: the clock. Letters rounds, numbers rounds and a closing conundrum, every one of them scored against a CPU opponent.

You choose how long you have got. Three rounds for a coffee break, or eleven for a marathon, at easy, normal or hard. A daily challenge of three seeded puzzles runs alongside it, with a streak to keep alive and eighty one trophies behind that.

It plays offline and keeps your progress on the device. There is no account and no sign-up, and the only thing that ever leaves the phone is a display name and a score, if you choose to join the leaderboards. That was a product decision rather than a shortcut, and it is a large part of why the game feels quick to open and quick to trust.

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The player picks the gap

Three rounds fits a coffee break, eleven fills a commute, with the CPU set to easy, normal or hard. The game bends to the time somebody has rather than the other way round.

Familiar, and not

Letters, numbers and conundrums are instantly readable to a mass audience, and the banking and buzzing mechanics give each round a decision worth getting wrong.

Somebody to beat

Every game is scored against a beatable CPU, so a session ends in a result rather than a number. Medals sit on top of that, which is what makes a near miss worth replaying.

A reason to come back tomorrow

A daily challenge of three seeded puzzles, a streak, a clean sweep bonus, eighty one tiered trophies and a rank that climbs. The retention loop is already built and running.

Offline first, social when you want it

Full game with no account and no tracking, so it works on a train. Leaderboards are opt in, and a player can delete their entry from inside the app.

Interested in Tick Down?

It is out there and you can play it now. We are also open to publishing conversations, about this one and about what comes next.

Get it on Google Play
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